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Friday, May 15, 2026

Salmon Run Next Wave

 

For this mode's first iteration in Splatoon 2, see Salmon Run.

Salmon Run Next Wave, also known simply as Salmon Run, is a co-op multiplayer mode in Splatoon 3 for up to four players. It is the sequel to Salmon Run in Splatoon 2 and was revealed on 9 February 2022 during a Nintendo Direct.

Description

Like in Splatoon 2, each Salmon Run shift consists of three waves; to complete each wave, players must collect Golden Eggs by defeating Boss Salmonids and depositing them at the egg basket to reach a given quota. Unless otherwise noted, each Boss Salmonid yields three Golden Eggs when splatted. If they are not picked up, a Snatcher will fly over after a few seconds to retrieve them.

Each player can carry only one Golden Egg at a time. While carrying a Golden Egg, players can press A or L to perform an Egg Throw, launching the Golden Egg in an arc similar to thrown bombs. This requires the same amount of ink as a Splat Bomb to perform, but not as much ink is actually used and there is no ink-recovery lag. Performing the Egg Throw also causes a small explosion of ink around the player that deals 100 damage to Salmonids and inks a small area around the player.

If the egg is thrown directly into the egg basket, it is collected: otherwise, it remains on the ground where it lands and does not roll. Throwing a Golden Egg into the water results in it bouncing back to where it was thrown from; if it hits a wall or a Salmonid, it is deflected and changes its trajectory. Any player may pick up a Golden Egg as normal after it has been thrown.

The quota for each of the three waves depends on the number of players present and their ranks. If the quota is not filled before the wave timer ends or the team is wiped out, their shift is terminated. After a shift ends, players are rewarded Grizzco Points based on the amount of Power Eggs and Golden Eggs collected, which can be exchanged for bonuses. All players' ranks increase by 20 points after clearing a shift, unless they are playing with a friend with a lower job title than themselves (note that Profreshionals can gain points with Eggsecutive VPs since version 1.1.1). Similarly, failing a shift reduces all participants' ranks by between 0 and 20 points based on the number of waves cleared (-20 points on the first wave, -10 on the second, and 0 on the third; the deduction is halved if at least one teammate has disconnected). Thus, failing a shift on wave 3 does not change participants' ranks.

The hazard level of a shift determines both the difficulty of the shift, such as how many bosses spawn in a time period, and determines the odds of getting silver or gold scales from an Xtrawave encounter. The hazard level is determined by a formula using the combined rank of all players in the shift. The hazard level for a completed shift can be checked by opening the Recent Jobs list from the menu in Grizzco or via SplatNet 3 (note that the display is rounded to the nearest integer but not internally), which can be used to estimate what the hazard level of the next shift will be. The maximum hazard level possible is 333%, which can only occur for a team whose ranks average Eggsecutive VP 865 or above.

Equipment for collecting eggs is provided by Grizzco, including a Grizzco uniform and a lifesaver, as well as a different supplied main weapon for each wave and two uses of a single special weapon for each shift. When players are splatted, their lifesaver appears at their last position and a teammate can revive them by inking them. Ink level and special weapon uses are displayed visually, with the lifesaver serving as an ink tank with markings, and the player's two specials appearing as packets on their headgear. Additionally, a notification saying "One player left!" now appears when only 1 player is still alive.

Known Occurrences return from Splatoon 2, with new ones being added, such as Mudmouth Eruptions and Giant Tornado.[1] Additionally, an event called Big Run, where Salmonids invade inhabited cities, happen once every few months and take place on battle stages.[2] There are also occasional Eggstra Work shifts, being 5 waves long on a fixed job scenario, with the aim being to retrieve as many Golden Eggs as possible.[3]

The difficulty of Salmon Run Next Wave is considerably higher than Salmon Run in Splatoon 2, with the hazard level, quota, and spawn rates increasing drastically, partially due to the ability to throw Golden Eggs, and the new mobility provided by moves such as Squid Surging and Squid Rolling. Because of this, the game can begin to slow at higher levels unless players maintain control of the bosses. Prior to version 6.0.0, players no longer reset to 400 upon the termination of a rotation, instead resetting back to 40, making the time taken to reach max hazard level and EVP 999 much longer.

Xtrawave

Main article: Xtrawave

Occasionally, after a successful third wave, an Xtrawave occurs, during which a large King Salmonid and multiple other Boss Salmonids appear. The primary objective is not to deposit eggs but to defeat the King Salmonid. During this wave, players are supplied with egg cannons; these convert Golden Eggs into powerful projectiles that deal 800 damage each[4] and do not consume ink, but break on contact (even if they hit the ground). The egg cannon can be used to splat all Lesser Salmonids and most regular Boss Salmonids in one shot by hitting their weak point (if applicable), and they are largely used to damage the King Salmonid. If the player is holding an egg, a special weapon-esque notification encourages them to attack the King Salmonid with it. Players have 100 seconds to defeat the King Salmonid, and the wave ends prematurely if no players remain alive. If players fail to defeat the King Salmonid, the shift is still considered cleared.

If an Xtrawave is due to occur, the victory jingle after wave 3 will be slightly distorted, and the final triumphant horn will be immediately followed by a siren and a large, orange notification saying "EMERGENCY!". This is then followed by a short cutscene of the King Salmonid emerging from the water and roaring. The crew members then Super Jump back to the start point, or a unique lowered start point if the third wave was low tide, and the text "XTRAWAVE" will appear as they land. The Xtrawave also takes place with a unique red sky, rather than the normal orange sky or the night environment used for most Known Occurrences, and will use the same tide level as the previous wave (i.e. if wave 3 took place at high tide, the Xtrawave will too).

An Xtrawave is guaranteed to occur when the Salmometer, a King Salmonid-shaped meter appearing below the player's rank bar while they are in the Grizzco Lobby, is full for every player in the group. Otherwise, the chance of an Xtrawave occurring scales based on the total value. A minimum team smell of 5 is required for the chances of an Xtrawave occurring to begin.[5] The meter fills after every shift, whether successful or not, and empties for everyone in the party when the special wave occurs. The Salmometer also resets between different rotations. If everyone in a team starts with a smell of 0, the chance of an Xtrawave happening is 0% for the first two rounds, 10% for the 3rd round, 30% for the 4th round, 60% for the 5th round, and 100% for the 6th round, if no Xtrawave happens until the 6th round.[6] Until wave 3 is complete, there is no way of knowing whether or not a shift will result in an Xtrawave, unless one is aware of the Salmometer levels of their teammates.

Fish scales

Damaging the King Salmonid during an Xtrawave rewards the player with fish scales, a precious resource that has three types: bronze, silver, gold; the less common varieties of which are associated with higher hazard levels.[7] Fish scales can be exchanged for Splashtag banners, locker room items, and Grizzco-approved alternate work outfits.[7]

The Xtrawave grants the player scales ranging from 2 to 13; two for entering the Xtrawave, one for every 12.5% damage the team dealt to the King Salmonid (a maximum of eight for a victory), and one for every ten seconds remaining on the clock when the King Salmonid is defeated (a maximum three for 30 seconds or more left).[8]

Getting silver and gold scales is random, with the chance percentage correlates to the hazard level using the formula 5 + 15/333 * H for silver and 3/333 * H for gold, where H stands for hazard level percentage. At max hazard level (333%), there is a 20% chance per scale to be silver, and a 3% chance per scale to be gold.[8][9] The list below shows some calculated examples.

List of approximate rare fish scale odds[10]
Hazard levelSilver fish scaleGold fish scaleTeam average rank for that hazard level
0%5%0%Apprentice 0/99
20%5.9009%0.1802%Part-timer 0/99
111%10%1%Profreshional +1 55/99
130%10.8559%1.1712%Profreshional +2 50/99
168%12.5676%1.5135%Eggsecutive VP 40
200%14.0090%1.8018%Eggsecutive VP 200
222%15%2%Eggsecutive VP 310
333% (max.)20%3%Eggsecutive VP 865+

Since Version 9.0.0 (Splatoon 3), it is guaranteed to get a minimum of 3 silver fish scales and 1 gold fish scale from the rewards meter per rotation, at 500 Grizzco points and 1100 Grizzco points respectively.

Big Run

Main article: Big Run

Big Runs are a special event where Salmonids invade the city, causing a multiplayer stage to become a temporary Salmon Run stage. Players can then fight against the invading Salmonids and collect their Golden Eggs on the reworked stage. Big Runs share similarities to Splatfests, as they are announced one week in advance, last for 48 hours, and feature final results with rewards for participating players.

Eggstra Work

Main article: Eggstra Work

Eggstra Work is a special event involving shifts lasting 5 waves, on a fixed job scenario, with the aim being to score as many golden eggs as possible. Similarly to Big Runs, players are awarded prizes after the end of the Eggstra Work based on their performance relative to the playerbase at large.[3] Unlike Big Runs, these run concurrently with the regular Salmon Run stage rotations, allowing players who do not wish to participate/are unable to participate in the Eggstra Work to still play regular Salmon Run.

Rotations

Unlike in Splatoon 2, Grizzco Industries is almost always open for business - this includes during Splatfests. The only exception is during server maintenance, during which all multiplayer services are disabled.[2]

Salmon Run rotations usually change every 40 hours (a day and 16 hours). Rotation change happens at 00:00, 16:00, or 08:00 UTC, in order and repeating. However, Big Runs always start at 00:00 UTC, therefore disrupting the usual schedule. The Salmon Run rotation immediately preceding the Big Run will be shortened or lengthened to fit the schedule of the Big Run, with the shortest duration being 24 hours, and the longest being 56 hours. The rotation following the Big Run keeps the usual duration.

Big Run rotations last for 48 hours (two full days), presumably always starting (and then ending) at 00:00 UTC. Big Runs only happen once per season, and usually in place of that month's Splatfest. Any player can play in a Big Run, regardless of rank. Finally, unlike most regular rotations, Big Runs are publicly announced in-game a few days in advance of occurrence. After a Big Run ends, the normal rotation schedule resumes immediately.

Loaned weapons

Almost all main weapons are usable in Salmon Run Next Wave, with the exceptions being the Splatterscope, the E-liter 4K Scope, and any variant main weapons such as the Tentatek Splattershot (as their usual distinguishing mechanical attributes of different sub and special weapons would not apply in this mode). The damage dealt by main weapons is adjusted for Salmon Run when compared to other multiplayer modes, especially for charging weapons or weapons with slow firing rates - for example, the Splat Roller deals 200 damage rather than the usual 150 with a horizontal flick, while the Heavy Splatling and Nautilus 47 are both buffed to deal 35 damage per shot when fully-charged. The dummies in the Salmon Run waiting area reflect these changes to damage scaling.

Like in Splatoon 2, the only sub weapon available in Salmon Run Next Wave is the Splat Bomb.

Unlike in Splatoon 2, there are more than four special weapons available in Salmon Run Next Wave. Special weapons are loaned out at random at the beginning of each shift, do not change between waves, and are unaffected by rotations. Since version 6.0.0, a team will always be assigned at least two specials that are capable of attacking Salmonids at a distance (marked with a ‡ in the list below). The available special weapons are:

  •  Crab Tank
  •  Killer Wail 5.1
  •  Booyah Bomb
  •  Triple Inkstrike
  •  Inkjet
  •  Reefslider
  •  Wave Breaker
  •  Kraken Royale (since version 6.0.0)
  •  Triple Splashdown (since version 6.0.0)

Each player receives two of their assigned special to use during the regular waves. If an Xtrawave occurs, all players are provided a fixed number of special uses, regardless of how many they had used in prior waves: one use against most King Salmonids, and two uses when facing a Triumvirate.

Stages

There are seven stages available for Salmon Run Next Wave.

StageDescriptionRelease date

Spawning Grounds
Returning from Splatoon 2, Spawning Grounds is set near a large dam in the Inkadia region, with minimal changes. It features a wide variety of terrain on each corner of the map. A multilayered slope leading to three small piers is located just behind the basket. To the right is a grated walkway overlooking the lower grounds. To the left, slopes go down to small sandbar. During low tide, the sandbar expands exponentially, revealing three protruding landmasses.Initial release

Sockeye Station
Sockeye Station is set in a setting similar to that of Spawning Grounds, but appears to be in the Splatlands. It was first shown off in the first Salmon Run Next Wave trailer.[11] It features a large, elevated platform in the center, which has spiraling ramps leading to the top. There is a sandy shore and a long dock on the bottom. During low tide, there are walkways leading to the water.Initial release

Gone Fission Hydroplant
Gone Fission Hydroplant is set next to a massive hydroplant in the ocean. It features large, elevated walls surrounding the egg basket. There are ramps leading to the top of the platforms. Ramps and gaps in the wall lead to the surrounding low ground. There is a grate over one of the gaps, functioning as a bridge. During low tide, platforms are revealed over the water, with many gaps.Initial release

Marooner's Bay
Returning from Splatoon 2, Marooner's Bay is set on the wreckage of a large boat, with minimal changes. It features a large ship marooned on a sandbar. Its stern has three ramps down onto the beach where there are three piers on the starboard side. During low tide, a sandbar rises behind the ship, revealing a large ring of land and one smaller protrusion. This stage contains propellers which Inklings and Octolings can use to power lifts that rise from the ground.1 December 2022

Jammin' Salmon Junction
Jammin' Salmon Junction is set on a collapsed multilane highway, which has been turned into a concert venue. It features long, uphill terrain with the egg basket at the top area. It is all divided by a long body of water in the center, which opens up into a larger pit. There are lower side areas. On the top there is a long grated bridge on the side, over the lower ground, and a small grate in the center. On low tide, there are two long pathways, also divided by a thin body of water.1 June 2023

Salmonid Smokeyard
Returning from Splatoon 2, Salmonid Smokeyard is set on a small island with two lone structures. Ramps on each structure lead down to the sandbar while propeller platforms connect the tops of both structures. In the crevice between the two structures is a long rectangular pool of water. During low tide, a large dock reveals itself to the side of the island.1 September 2023

Bonerattle Arena
Bonerattle Arena is set in an abandoned prison that has been converted into a dueling arena by Salmonids. It is centered around an octagonal platform with the egg basket in the center, and is the only Salmon Run stage to feature inkrails.1 March 2024

Big Run stages

Big Run is an occasional event in Salmon Run Next Wave, in which the Salmonids invade the Splatlands and/or Inkopolis. Each time a Big Run occurs, the Salmonids invade at least one particular multiplayer stage, changing its layout and flooding it with water for the duration of the event.

Big Run(s)DescriptionRare weapon(s)King Salmonid(s)
Stage(s)Time

Wahoo World
10 December 2022 to 12 December 2022Wahoo World was the first multiplayer stage to be played on during Big Run. It was revealed during the Splatoon 3 Direct, and was shown again during the Chill Season 2022 announcement trailer. Grizzco Blaster Cohozuna
14 December 2024 to 16 December 2024 Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Grizzco Roller Triumvirate

Inkblot Art Academy
4 March 2023 to 6 March 2023Inkblot Art Academy was the second multiplayer stage to be played on during Big Run. It was revealed in a Fresh Season 2023 promotion on 20 February 2023. During this Big Run, Horrorboros made its first appearance during Xtrawaves. Grizzco Brella Horrorboros
8 March 2025 to 10 March 2025 Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Grizzco Roller Triumvirate

Undertow Spillway
10 June 2023 to 12 June 2023Undertow Spillway was the third multiplayer stage to be played on during Big Run. It is the first stage from the Splatlands to be a part of Big Run. It was revealed in a Sizzle Season 2023 promotion on 19 May 2023. Grizzco Charger Cohozuna Horrorboros
14 June 2025 to 16 June 2025 Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Grizzco Roller Triumvirate

Um'ami Ruins
2 September 2023 to 4 September 2023Um'ami Ruins was the fourth multiplayer stage to be played on during Big Run. It was revealed in a Drizzle Season 2023 promotion on 17 August 2023. During this Big Run, the Grizzco Dualies were available for the first time. Grizzco Dualies Cohozuna Horrorboros
20 September 2025 to 22 September 2025 Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Grizzco Roller Triumvirate

Barnacle & Dime
2 December 2023 to 4 December 2023Barnacle & Dime was the fifth multiplayer stage to be played on during Big Run. It was revealed in a Chill Season 2023 promotion on 15 November 2023. During this Big Run, Megalodontia made its first appearance during Xtrawaves. Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Megalodontia
13 December 2025 to 15 December 2025 Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Grizzco Roller Triumvirate

Eeltail Alley
9 March 2024 to 11 March 2024Eeltail Alley was the sixth multiplayer stage to be played on during Big Run. It was revealed in a Fresh Season 2024 promotion on 23 February 2024. Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Cohozuna Horrorboros Megalodontia
14 March 2026 to 16 March 2026 Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Grizzco Roller Triumvirate

Multiple Sites
(Wahoo World, Inkblot Art Academy, Undertow Spillway, Barnacle & Dime, Um'ami Ruins, Eeltail Alley)

8 June 2024 to 10 June 2024During the BIG Big Run, all six multiplayer stages were available again at random. The return of every stage was teased during the Sizzle Season 2024 trailer on 16 May 2024 and confirmed via social media on 24 May 2024.Normal:  Grizzco Roller
Xtrawave exclusive:  Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Grizzco Roller
 Triumvirate
Grand Splatlands Bowl
7 September 2024 to 9 September 2024This Big Run took place at the location of the Grand Festival on the weekend before the Splatfest. It was revealed on social media on 23 August 2024. Grizzco Blaster Grizzco Brella Grizzco Charger Grizzco Slosher Grizzco Stringer Grizzco Splatana Grizzco Dualies Grizzco Roller Triumvirate

Wildcard rotation

Wildcard rotations return in Salmon Run Next Wave, the first starting on 1 October 2022 at 16:00 (UTC).[12] All types of wildcard rotations from Splatoon 2 return, including all-wildcard rotations, single wildcard rotations, in which only one of the four weapons is random, and rare-only rotations[13].

During an all-wildcard rotation, or a rare-only rotation, the only weapon available in the testing range is the Splattershot. After a shift ends, players are still equipped with the weapon they ended the shift with in the testing range, but it is replaced with the Splattershot when the bihourly multiplayer stage rotation happens, or when they interact with the weapon-equipping container. During single-wildcard rotations, players may only equip the non-wildcard weapons in the testing range.

Grizzco-brand weapons return for wildcard rotations and four new weapons, the Grizzco Stringer, Grizzco Splatana, Grizzco Dualies, and Grizzco Roller, have been added.

For a history of wildcard rotations, see Salmon Run Next Wave data.

Events

Main article: Known Occurrence

There are nine different events in Salmon Run Next Wave, with some having variants. Seven of the events return from Salmon Run in Splatoon 2.

  • Water Levels (high and low tides)
  • Rush
  • Fog
  • The Griller
  • Cohock Charge
  • Goldie Seeking
  • The Mothership
  • Mudmouth Eruptions[1][14]
  • Giant Tornado[14]

Job scenario

A feature added in version 2.0.0 allows saving and replaying job scenarios. It allows players to replay a previous Salmon Run shift. Job scenarios can be accessed from the Grizzco Terminal, and can be shared via codes. These job scenarios can also be viewed from SplatNet 3. Big Run and Eggstra Work job scenarios cannot be saved. Unlike Battle replays, the players' inputs are not saved. Due to this, it is not possible to watch a replay of the original shift. Players must play the job scenarios using Private Jobs.

Job title

The Profreshional title has been usurped by Eggsecutive VP, providing a shining new rung on the corporate ladder. Your earning power will increase with a higher title, but the job sites will get more intense too.

We've even recorded a 333% increase in hazard level at the sites where Eggsecutive VPs work.

Squid Research Lab

All job titles from Splatoon 2 return. A new title, Eggsecutive VP,[7] has been added following the Profreshional title.

Title / RankPay Grade
(Rank Points 0 - 49)
Pay Grade
(Rank Points 50-99)
IDVHazard level range
Intern (2 tutorials)×1.00×1.00N/AN/A
Apprentice (0 - 99)×1.50×1.550 - 990.0% - 19.8%
Part-Timer (0 - 99)×1.60×1.65100 - 19920.0% - 39.8%
Go-Getter (0 - 99)×1.70×1.75200 - 29940.0% - 59.8%
Overachiever (0 - 99)×1.80×1.85300 - 39960.0% - 79.8%
Profreshional (0 - 99)×1.90×1.95400 - 49980.0% - 99.8%
Profreshional +1 (0 - 99)×2.00×2.05500 - 599100.0% - 119.8%
Profreshional +2 (0 - 99)×2.10×2.15600 - 699120.0% - 139.8%
Profreshional +3 (0 - 99)×2.20×2.25700 - 799140.0% - 159.8%
Eggsecutive VP (0 - 999)×2.30×2.35
See below for EVP ≥100
800 - 1665160.0% - 333.0%

At Eggsecutive VP, the pay grade is calculated as 2.3 + floor([Rank Points] / 50) × 0.05. The highest possible pay grade is ×3.25 at Eggsecutive VP 950 - 999.

IDV stands for internal difficulty value and is how the game keeps track of the difficulty without using job titles and rank points. One IDV is worth 0.2% hazard level, which is capped at 1665 for Eggsecutive VP 865 - 999, equivalent to hazard level 333%.

At ranks Go-Getter and above, it is possible to manually demote oneself by pressing ZL in the menu of the Grizzco Lobby.

Checkpoints

As in Splatoon 2, titles are retained across Salmon Run rotations, but the point ranges are reset to the 40-point mark within the player's current title, including the new Eggsecutive VP title (when under 400 points).

Beginning in version 6.0.0, players can achieve rank checkpoints by earning badges for each stage. When within Eggsecutive VP, players will start new rotations at a higher level based on individual map progress:

  • Bronze (for reaching EVP 400): reset to 200
  • Silver (for reaching EVP 600): reset to 300
  • Gold (for reaching EVP 999): reset to 400

These checkpoints remain when starting a new shift on the same map across all future rotations.

Rewards

On the result screen that displays the performance of each player, there are five numbers. The top left number is the quantity of Golden Eggs delivered to the basket by the player, the number in brackets in the top left is the quantity of Golden Eggs assisted (thrown) by the player and ultimately delivered to the basket by another player, the bottom left number is the quantity of Power Eggs collected, the top right number is how many times the player revived another player, and the bottom right number is how many times the player had to be revived.

Completion of a round of Salmon Run Next Wave grants players Grizzco Points, which they can redeem at the exchange desk inside Grizzco Industries for bonuses. The points earned after any run are calculated with the formula G*(E+P/200)+50*C, where G is the pay grade number after any raises or penalties, E is the number of Golden Eggs collected, P is the number of Power Eggs collected, and C is 1 upon completing all 3 rounds successfully, 2 upon successfully defeating the King Salmonid, otherwise 0. (However, due to a bug as of version 1.2.1, C is equal to 2 even if losing to the King Salmonid.) All counts are rounded down to the nearest integer. Players also earn Catalog Points which increase their catalog level (300 points per wave cleared, including if the Xtrawave is cleared). If the player participates in an Xtrawave and damages the King Salmonid, they receive fish scales.[7]

Every 100 Grizzco Points (200/400 after reaching 1200/4000 points in a rotation, or 2400/5200 for a Big Run rotation) earns the player one bonus "capsule", which come in different colors representing the type of the contents, or a piece of gear. The main ability of this item is randomly determined when the bonus is redeemed. It usually has up to three randomly filled secondary gear ability slots. If the player receives gear they already have, they can either replace the old gear with the new version or receive ability chunks (equal to the filled slots) instead.

Reward[15]TypePercent chance to obtain
50%40%10%
 Blue capsuleDrink ticketCash 5,000One drink ticketFour drink tickets
 Green capsuleAbility chunksCash 5,000Two ability chunksFour ability chunks
 Orange capsuleFood ticketCash 5,000One 1.5× cash ticketOne 2× cash ticket
 Pink capsuleGearOne filled ability slotTwo filled ability slotsThree filled ability slots
 Showcased Gear
 Yellow capsuleCashCash 5,000Cash 16,000Cash 32,000
 Random fish scale capsule[a][b]Fish scalesBronze Fish Scales 10Silver Fish Scales 3Gold Fish Scale 1
Reward[16]TypePercent chance to obtain
80%20%
 Silver fish scale capsule[b]Silver fish scalesSilver Fish Scales 3Silver Fish Scales 6
 Gold fish scale capsule[b]Gold fish scalesGold Fish Scale 1Gold Fish Scales 2

Notes

  1.  Only available during Eggstra Work.
  2.  Added in version 9.0.0.

Normal, non-superbonus capsules have a 50% chance of providing a poor reward, a 40% chance of providing a good reward, and a 10% chance of providing an excellent reward. At 600 and 1200 points, the player earns a superbonus, which always contains the 10% chance reward. The type of superbonus capsule is fixed for the length of a rotation. After 1200 points, the player only earns the current gear or pink capsules until the rotation ends. During a Big Run, all types of rewards can appear up to 2400 points, with additional superbonuses at 1800 and 2400. The capsules of the rewards until the second superbonus are different for every player.

Pink capsules contain gear aside from the one currently in rotation. During the first gear rotation, when the Bream-Brim Cap was the only gear piece available, pink capsules did not appear as a reward.

The exchange desk stores only a maximum of 99 capsules. Each additional capsule that the player receives without collecting the previous rewards will be lost.

Gear

Gear by Grizzco Industries is obtained from Salmon Run bonus rewards. When obtained, each gear reward has random initial star power and abilities. The star power is initialized from 0 to 2 stars with all secondary ability slots filled, while the initial primary ability cannot be any primary-exclusive one. If the player receives gear they already have, they can either replace the old gear with the new version or exchange the new gear for ability chunks (equal to the secondary abilities, but not the primary ability) instead. A new piece of gear is added each month, similar to Splatoon 2.

GearTypeBrandAvailabilityAbilityRelease date
 Bream-Brim CapHeadgearGrizzco GrizzcoSalmon Run Next Wave Salmon Run Next Wave RandomInitial Release
 Lo-Vis VisorHeadgear1 October 2022
 Brain StrainerHeadgear31 October 2022
 Astro HelmHeadgear2 December 2022
 Five-Alarm HelmetHeadgear1 January 2023
 360 All-ScopesHeadgear1 February 2023
 Astro WearClothing1 March 2023
 Deep Sinker HelmHeadgear1 April 2023
 Commander TunicClothing1 May 2023
 Commander CapHeadgear31 May 2023
 See-an-Enemy HUDHeadgear30 June 2023
 Retro Future SuitClothing1 August 2023
 Retro Future HelmetHeadgear1 September 2023
 Brinestone JacketClothing30 September 2023
 Brinestone BootsShoes1 November 2023
 3D GlassesHeadgear1 December 2023
 Hacker JacketClothing31 December 2023
 Trevally Derby RollersShoes31 January 2024
 SplatJack 5000Clothing1 March 2024
 El Rey CalamarHeadgear1 April 2024
 Knockout BootsShoes1 May 2024
 Cooler JacketClothing31 May 2024
 Octavio DomeHeadgear1 July 2024
 Hard Hat ReplicaHeadgear31 July 2024


Shop

The Grizzco Item shop

By defeating or damaging a King Salmonid, players are rewarded with fish scales that they can use to purchase work suits, gear, decorations, stickers, or banners. Most items are locked by default, however, the rest are unlocked by spending more scales. There are two milestones for spending scales at the shop. The first milestone requires spending at least Bronze Fish Scales 100 and Silver Fish Scales 10 to unlock, while the second milestone requires spending at least a total of Bronze Fish Scales 350Silver Fish Scales 40, and Gold Fish Scales 4.[17] All items are made purchasable after the second milestone is reached.

Work suits

Main article: Work suit
NameCostPurchasable?

Gear

Main article: Gear
NameCostPurchasable?

Decorations

Main article: List of locker decorations in Splatoon 3
NameCostPurchasable?

Stickers

Main article: List of locker stickers in Splatoon 3
NameCostPurchasable?

Banners

Main article: Banner
BannerCostPurchasable?

Badges

Main article: Badge#Salmon Run Next Wave

Salmon Run Next Wave offers a variety of badges related to stages, bosses and the Big Run and Eggstra Work events.

Stages
Eggsecutive VP <Number> at <Stage> Reached!
200400[18]600[19]999[20]
Spawning Grounds
Sockeye Station
Salmonid Smokeyard
Marooner's Bay
Gone Fission Hydroplant
Jammin' Salmon Junction
Bonerattle Arena
Lifetime Grizzco Points
<Number> Grizzco Point Club
10,000
100,000
9,999,999
Miscellaneous
ImageIn-game description
MAX Hazard Level Cleared
Boss Salmonids
<Boss Salmonid> Splats x <Number>
1001,00010,000
Steelhead
Steel Eel
Scrapper
Stinger
Maws
Drizzler
Flyfish
Fish Stick
Flipper-Flopper
Slammin' Lid
Big Shot
King Salmonids
<King Salmonid> Splats x <Number>
101001,000
Cohozuna
Horrorboros
Megalodontia
Dethroned a Triumvirate
Big Run
Got a <Rarity> or Higher Decoration in Big RunNote
Bronze[21][22][23]
Silver[21][24][25]
Gold[21][26]
Eggstra Work
Top <Percent> in Eggstra Work!Note
50%[27]
20%
5%

Changes from Salmon Run in Splatoon 2

There are multiple changes in Salmon Run Next Wave compared to the original Salmon Run, including:

  • The Test Range serves as the lobby and shop where rewards are given and fish scales can be traded, as well as the current weapons available can be tested.
  • The training area now allows players to call any Boss Salmonid they want to practice on, instead of going through a specific order.
  • Players can now choose the gear they wear during Salmon Run and set up private matches between friends outside of the Shoal.
  • Matches can no longer start with fewer than four players. Instead, the player must try again to find players if matching takes longer than 160 seconds.
  • In matches, the host of the room is not always the player who creates it, instead being the player who has the fastest and most stable network.
  • Players have the ability to throw Golden Eggs to reach their quota more easily, with the quotas increasing in number to compensate.
  • The highest rank is no longer Profreshional, instead, it is Eggsecutive VP, which is four ranks greater.
  • At the highest rank, players no longer start with rank points based on the previous shift, with it being determined by their highest badge for the ongoing map instead.
  • The moon is no longer visible during Known Occurrences, and the sky becomes considerably darker as a result.
  • The Mothership now makes splashes when it appears from and re-enters the water.
  • Goldie Seeking has been greatly altered, with Lesser Salmonids no longer spawning from incorrect Gushers. Instead, they spawn constantly from the shore in smaller numbers, as well as from the Gusher that the Goldie is inside of, making these waves considerably easier.
  • Fishing Frenzy no longer plays during the Mothership and Goldie Seeking, instead being replaced by Frothy Waters.
  • Scoped chargers can no longer appear as weapons in rotations, nor be given during wildcard rotations.
  • An Xtrawave can sometimes occur after a shift, containing a boss fight with a King Salmonid and providing the player with fish scales once it is damaged and the shift is over.
  • Four new Boss Salmonids can appear: Fish Sticks, Big Shots, Flipper-Floppers, and Slammin' Lids.
  • Steelhead explosions are now much larger and deal more damage, as well as inking a larger area.
  • Flyfish behavior is now constant once weakened regardless of which basket was damaged, the remaining one now only targets the closest player.
  • Two new Known Occurrences can occur: Mudmouth Eruptions and Giant Tornadoes.
  • Enemies can now use the propeller lifts on Marooner's Bay to reach the basket faster if a targeted player lifts it up for them.
  • Salmonid pathing is no longer bound by nodes, making Lesser Salmonids and Goldie movement much more direct. When combined with the increased damage and knockback from lessers, this makes lessers much more dangerous than in Splatoon 2.
  • Snatchers now fly, can carry up to eight Golden Eggs, and escape faster than their grounded counterparts from the prior game.
  • The overall difficulty peak is greater, having more bosses, higher quotas, and a higher hazard level than the previous game. This in turn causes gameplay to slow at higher levels if players do not manage bosses correctly.
  • Many of the lines from Mr. Grizz, especially those which describe Known Occurrences, have changed, and have a friendlier tone in the English version compared to the previous game due to being more accurately translated from the Japanese version.

Music

Fictional bandSong nameAudio sample

Quotes

SRL HR dept. here. No, it's not another mandatory seminar about conserving printer toner. Rather, we're confirming that Salmon Run is available 24/7 in the Splatoon 3 game! That means you can work nonstop to climb the corporate salmon ladder - maybe all the way to Eggsecutive VP!

Now, at the end of the day, it's all about that paycheck. And we think Salmon Run workers are handsomely rewarded! Diligent employees who have collected fish scales can trade them in for bonus items like designer work suits. As always, we support a healthy work-splat balance.

— @SplatoonNA on Twitter[28][29]
Salmon Run is open for business 24/7 in #Splatoon3, and you can team up with friends in private lobbies too! If you defeat the big 'ol King Salmonid, you may earn some rare fish scales that can be exchanged for snazzier uniforms.
— @NintendoEurope on Twitter[30]

Dialogue

Click to view the quotes for Salmon Run Next Wave.View the quotation page.

Gallery

Artwork and renders

Icons

Salmonid Field Guide

Promotional screenshots

In-game screenshots

Trivia

  • The Salmometer is internally referred to as "smell". This, as well as wording in the Employee Handbook, may imply that the Salmometer is a metaphor for the King Salmonid gradually learning the scent of the crew members as they keep returning to the same location.
  • As of version 6.0.0, the Salmometer reflects the type of King Salmonid that will appear in the case of an Xtrawave, whereas it would previously always be shaped like a Cohozuna.
  • The first ever Salmon Run Next Wave rotation on 8 September 2022, which took place on Sockeye Station, had the weapons Splattershot Jr., Splat Dualies, Splat Roller, and Splat Charger. This weapon combination is identical to the first ever Salmon Run rotation in Splatoon 2 (which took place on Spawning Grounds).
    • This stage and weapon combination were later reused on 24 December 2023.
  • The Grizzco helicopter seen in Salmon Run Next Wave has collision. Ordinarily this cannot be seen due to the helicopter flying far out of reach, but on extremely rare occasions during a lag spike, players can collide with it when Super Jumping back at the end of a shift.[31]

Names in other languages

LanguageNameMeaning
Japan Japaneseサーモンラン NEXT WAVE
Sāmon ran NEXT WAVE
Salmon Run NEXT WAVE
Netherlands DutchSalmon Run - De nieuwe golfSalmon Run - The new wave
France French (NOE)Salmon Run - La nouvelle vagueSalmon Run - The new wave
Germany GermanSalmon Run - Die nächste WelleSalmon Run - The next wave
Italy ItalianSalmon Run - Prossima ondataSalmon Run - Next wave
Russia RussianSalmon Run - Новая волна
Salmon Run - Novaya volna
Salmon Run - New wave
Spain Spanish (NOE)Salmon Run - Nueva ofensivaSalmon Run - New offense
China Chinese (Simplified)鲑鱼跑 NEXT WAVE
Guīyú pǎo NEXT WAVE
Salmon Run NEXT WAVE
Hong Kong Chinese (Traditional)鮭魚跑 NEXT WAVE
Guīyú pǎo NEXT WAVE (Mandarin)
gwai1 jyu2 paau2 NEXT WAVE
(Cantonese)
Salmon Run NEXT WAVE
South Korea Korean새먼 런 NEXT WAVE
Saemeon reon NEXT WAVE
Salmon Run NEXT WAVE
Job scenario
LanguageNameMeaning
Japan Japaneseバイトシナリオ
baito shinario
Part-time job scenario
Netherlands DutchBewaarde klusSaved shift
CanadaFrance FrenchScénario de missionMission Scenario
Germany GermanSchicht-SzenarioShift scenario
Italy ItalianScenario di lavoroWork scenario
Russia RussianНастройки смены
Nastroyki smeny
Shift settings
SpainMexico Spanishmodelo de tarea
China Chinese (Simplified)打工剧本
dǎgōng jùběn
Work script[note 1]
Hong Kong Chinese (Traditional)打工劇本
dǎgōng jùběn (Mandarin)
daa2 gung1 kek6 bun2
(Cantonese)
Work script[note 1]
South Korea Korean아르바이트 시나리오
aleubaiteu sinalio
Part-time job scenario

Salmon Run Next Wave pay grades

Pay grade
LanguageNameMeaning
Japan Japanese評価
hyōka
Evaluation
Netherlands DutchBeoordelingEvaluation
CanadaFrance FrenchévaluationEvaluation
Germany GermanBewertungEvaluation
Italy ItalianValutazioneEvaluation
Russia RussianДолжность
Dolzhnost'
Job title
Разряд
Razryad
Rank
Mexico Spanish (NOA)GradoGrade
Spain Spanish (NOE)ValoraciónEvaluation
China Chinese (Simplified)评价
píngjià
Evaluation
Hong Kong Chinese (Traditional)評價
píngjià (Mandarin)
ping4 gaa3 (Cantonese)
Evaluation
South Korea Korean평가
pyeongga
Evaluation
Internal nameMeaning
 Coop[32]Salmon Run is a co-operative PvE mode.
 CoopScenario[32]
 CoopGrade[32]
Job titles (pay grade names)
#EnglishJapaneseDutchFrenchGermanItalianRussianSpanishChineseKorean
Job titles (pay grade names) (SplatNet 3)
EnglishJapaneseDutchFrenchGermanItalianRussianSpanishChineseKorean

Translation notes

  1.  "Script" as in a screenplay.

Notes

  1.  Nominally priced at "Bronze Fish Scales 0" in the shop menu.
  2.  This pay grade name has been changed in version 2.1.0

See also

  • Salmon Run Next Wave data

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